Basic material properties Generic materials in Enscape
Generic: Basic material properties
Enscape Materials: Based on the material created and assigned to the object by Sketchup, Enscape Materials will help you make deeper adjustments such as adjusting material properties, transparency, reflectivity, roughness, or converting into a self-luminous material...
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- Detailed Setting instructions in Enscape
- Toolbar functionality in Enscape
- Detailed instructions for installing Enscape
- Download Enscape full version
- 6 Steps to learn interior design for beginners
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HOW TO base materials in Enscape
Instructions for pouring materials and editing material parameters in Enscape
- Assign materials using the Pain Bucket tool then edit material parameters. If we don't know what material it is, we can find it in the following two ways
Method 1: Open the Enscape Materials window, in the SketchUp window. Select the text shortcut tool B Paint Bucket while holding down the key Alt and click on the object that needs to edit the material, the parameters when editing in this window will be updated. To see directly whether you can see it or not and what the result will be, you need to open the render panel to see it
Method 2: Open the Enscape Materials window, select the correct material in the material list on the left or you can search for the material in the Search box.
Detailed material table specifications in Enscape
1. Type
There are 7 types of materials in Enscape as shown in the image below
a. Generic: Basic materials
b. Carpet: Shag carpet material
c. Clearcoat: Paint and metal materials
d. Foliage: Materials that can penetrate light
e. Grass: Grass material
g. Self-illuminated: So is it self-luminous?
H. Water: Water
Some material properties that we can easily identify through the images below
Detailed material properties in Enscape
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General tab
Albedo: This is where colored or patterned materials are placed on the object. We can take any color or we can take any material to put in.
For example: Orange, blue, wood grain pattern, brick pattern... or a video
Texture: A place to store materials or videos
Color: Space to store materials.
Tint Color: Change the color of materials when they are mapped to materials. The text below will fade away. To increase color correction you can change the color slider. See illustrative example below
2. Tab height
Is a place to store material property information to help materials display correct properties such as convexity, roughness... They are clearly shown through 3 channels: Bump map, Normal map, Displacement map.
Bump map: It is a form of detailed reproduction of materials. They are used through black and white images. The white part is retained, the black part will be clarified
Normal maps: It is also a form of detail reconstruction but is a bit more convex than a bump map. They also work based on a gradient color image that carries a lot of information in the image.
Displacement map: As a true convex shape, they can also be used with black and white maps, but the borders are soft and not too hard to interfere with each other.
Note: All modes are dependent on Amount intensity. The larger the amount, the clearer the objects
The images show the colors of the maps in each mode
3. Reflections
This is the reflection mode of the material. The reflection rate depends on the image parameters below.
Texture: Is the reflection map included. Whatever shape our map has, it will reflect that shape (note: Use black and white images)
Roughnuess: This is the gloss of the material: The lower the parameter, the stronger the reflection; the higher the parameter, the less reflection
Metallic: This is a property of metallic materials. The lower the parameter, the more gloss, the higher the parameter, the less gloss. This feature can be used to create mirrors or stainless steel
Specular: Shows the freshness of the material's color. The higher the parameter, the brighter the color. The lower the parameter, the lighter the color
4. Transparency
A channel that creates refraction in a material. Often used with glass materials such as: Glass, light bulbs, bottles, jars... The smaller the opacity, the more transparent the material becomes. When the Opacity is larger, the object becomes clearer. They are shown through the examples below.
Conclude:
So I just finished guiding you through the Generic tab material in enscape. In the next part, we will update and guide you on fur carpet materials Carpet in Enscape Please.
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